Introduction
Vanguard is a module inside of OmniToolbox that is designed to extend Unreal's automation tooling.
It is still slightly under development, but it is driving the test environment for my next big plugin. So it is seeing nearly daily use.
Why the separate name?
Since Vanguard is focused on testing and automation, it's NOT designed for runtime code, but we still need to expose everything to blueprints and keep it inside OmniToolbox, not a separate plugin. In an effort to help developers understand when they are working with Omni's systems and when they are working with Vanguard (something that isn't supposed to be packaged), it makes sense to give this system it's own unique name - Vanguard.
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