Float Providers

A borrowed concept from Hogwarts Legacy.

This is a simple instanced struct that will return a float. You can make children of this struct to create new available dropdowns.

I use this for my GA base cooldowns. In some cases, I want a scalable float or a runtime float curve.

The plugin comes with three examples:

To properly use a float provider, you need a TInstancedStructvariable, then somewhere in your code (most likely BeginPlay), you need to assign the base value and world context.

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