Changelog

1.4

  • Added Cog debugger

  • Added categories to all properties

  • Added popup modal when starting the engine to guide users to the documentation

1.3

  • Added console commands to add/remove tags

  • On-Screen debugger overlay to display the tags of an actor over them

  • State tree tasks and conditions

  • Vislogger support

  • Actor component to add default tags to placed actors in a level

1.2

  • Tags can now be applied temporarily with a set timer.

  • Tags can now have values associated with them.

  • Subsystem is no longer level bound, meaning it can keep track of tags for objects that aren't destroyed when a new level is loaded, such as the game instance.

  • Added helper functions for evaluating tag relationships

  • Added ImGui debugger

1.1

  • ObjectTags is now a TMap instead of a TArray. Significantly improving performance in some scenarios.

  • Improved ExternalTags support.

  • Better GAS implementation.

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