Changelog
1.4
Added Cog debugger
Added categories to all properties
Added popup modal when starting the engine to guide users to the documentation
1.3
Added console commands to add/remove tags
On-Screen debugger overlay to display the tags of an actor over them
State tree tasks and conditions
Vislogger support
Actor component to add default tags to placed actors in a level
1.2
Tags can now be applied temporarily with a set timer.
Tags can now have values associated with them.
Subsystem is no longer level bound, meaning it can keep track of tags for objects that aren't destroyed when a new level is loaded, such as the game instance.
Added helper functions for evaluating tag relationships
Added ImGui debugger
1.1
ObjectTags
is now a TMap instead of a TArray. Significantly improving performance in some scenarios.Improved
ExternalTags
support.Better
GAS
implementation.
Last updated