Warmup Pool
Last updated
Last updated
The warmup pool system allows you to slowly spawn objects until a quota is met. This limit can be set inside the config settings.
When an object is added to the pool and it exceeds this limit, objects will slowly start being removed from the pool depending on the frequency.
The oldest object (index 0) in the pool will be removed, as its assumed that one hasn't been used the longest.
Depending on how much memory the object consumes and your memory budget, you might want to keep the soft cap low.