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Inventory Framework
Inventory Framework
  • Inventory Framework
    • Welcome to IFP
    • Introduction
      • First Steps
        • Installing the plugin
        • Asset Manager
        • Example Project
        • Adding the component and containers
        • Activating the component
        • Custom Interaction system
        • Suggested Plugins
      • How does the system work?
      • How does the networking work?
      • Style Guide
    • Classes and Settings
      • A_ItemActor
      • AC_Inventory
      • BP_PreviewActor
      • DA_CoreItem
      • Traits and Components
      • W_Attachment Parent
      • W_Container
      • W_Drag
      • W_Highlight
      • W_InventoryItem
      • W_Tile
      • WBP_ContextMenu
    • Systems
      • Ability System Integration
      • Crafting
      • External Objects
      • Fragments
      • Item Query
      • Item Sockets
      • Loot Tables
      • Saving and loading
      • Tags and Tag Values
      • Tile Tags
      • UI Navigation
    • Working in the system
      • Adding new items during runtime
      • Creating custom functions
      • Creating custom widgets
      • Creating new items
      • Compatibility Settings
      • Drag and drop
      • Equipping and unequipping items
      • Modifying Critical Files
      • Optimizations
      • Setting up vendors
      • Sorting Items
    • Tools
      • Inventory Helper
      • Item Editor
    • Versions
      • 3.2.2
      • 3.1
      • 3.0
      • 2.11
      • 2.10.1
      • 2.9.0
      • 2.8.1
      • 2.7.1
      • 2.6.0
      • 2.5.1
      • 2.4.0
      • 2.3.0
      • 2.2.0
      • 2.1.0
      • 2.0.1
      • 1.2.0
      • 1.1.1
      • 1.0.0
    • F.A.Q
    • Bugs
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  1. Inventory Framework
  2. Classes and Settings

WBP_ContextMenu

This widget is a good example of a widget that is completely separated from the system, but just uses the item data to interact with the inventory system. You can manage the rules for each button and when they should be visible.

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Last updated 10 months ago